#ifndef GFXUTIL_H_
#define GFXUTIL_H_

#include <vmath/vmath.h>

namespace goatgfx {

class Texture;
class ShaderProg;

void draw_rect(const Vector3 &v1, const Vector3 &v2, Texture *tex = 0, ShaderProg *sdr = 0);

}	// namespace goatgfx

#endif	// GFXUTIL_H_
